Skip to main content

Insider's Guide To Udacity Android Developer Nanodegree Part 2

Continuing the journal charting my progress through Udacity's course for intermediate Java programmers, we come to the second module - the final stage of project Popular Movies. Here we add  functionality to produce a fully featured application that looks and feels natural on the latest Android operating system.

But before that, let's do a short recap on what we've accomplished in Stage 1. Up to this point, our application can :
  • Fetch data from the Internet with theMovieDB API.
  • Use adapters and custom list layouts to populate list views.
  • Incorporate libraries to simplify the amount of code you need to write.
  • Present the user with a grid arrangement of movie posters upon launch.
  • Allow your user to change sort order via a setting; the sort order can be by most popular or by highest-rated.
  • Allow the user to tap on a movie poster and transition to a details screen with additional information such as: original title, movie poster image thumbnail, a plot synopsis (called overview in the api), user rating (called vote_average in the api), release date 
 full article on i-programmer

Comments

Popular posts from this blog

Book Review : How To Create Pragmatic, Lightweight Languages

At last, a guide that makes creating a language with its associated baggage of lexers, parsers and compilers, accessible to mere mortals, rather to a group of a few hardcore eclectics as it stood until now.

The first thing that catches the eye, is the subtitle:

The unix philosophy applied to language design, for GPLs and DSLs"
What is meant by "unix philosophy" ?. It's taking simple, high quality components and combining them together in smart ways to obtain a complex result; the exact approach the book adopts.
I'm getting ahead here, but a first sample of this philosophy becomes apparent at the beginnings of Chapter 5 where the Parser treats and calls the Lexer like  unix's pipes as in lexer|parser. Until the end of the book, this pipeline is going to become larger, like a chain, due to the amount of components that end up interacting together.

The book opens by putting things into perspective in Chapter 1: Motivation: why do you want to build lan…

How Much Gameplay Can You Pack In Just 13K?

Given our expectations of Xbox games, you might consider writing a game within a 13K limit, which is the challenge for the annual js13K competition far too restrictive. Its results are now out and prove that it is possible to produce a game that is fun to play. 

Back in the tape loading days and on platforms the likes of Commodore64 games came in sizes of 4K or less. As proof of concept, here's a list of a few such 4K titles, copied over from Lemon64 's archive:
Alien SidestepBug CrusherDot GobblerClose EncountersDot Gobbler v2GridrunnerLaser CyclesMarios BrewerySpace ActionSpace RicoshayTank WarsHesmon64Retro Ball  Fast forward to now, at a time when Javascript's eating the world by making all sorts of applications or  games available to everyone through the medium of the browser, rendering the need of dedicated platforms and Operating systems obsolete, 13K is sufficient enough to pack both gameplay AND cool graphics due to the advanced browser engines and HTML5.

Hour of Code 2017 Introduces App Lab

t's the time of year when the world-class Hour of Code once more commences; just an hour for introducing coding to the uninitiated, having them complete self guided tutorials. But is a hour sufficient? What can a beginner actually code within this limit? The answer is a bit more complicated than that, so let's find out all about it! Integrated into the larger, worldwide, annual Computer Science Education week, this year taking place December 4-10, Hour of Code's novel mission has always been to get everybody coding, aged from 4 to 104, by providing: "a one-hour introduction to computer science, designed to demystify code, showing that anybody can learn the basics, and broadening participation in the field of computer science". But first of all, why this obsession with Computer Science, in particular in getting  kids as young as 4 to learn to code? The answer is simple. Nowadays code is everywhere around us, from desktop computers to mobile phones and, thanks to w…