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Insider's Guide To Udacity Android Developer Nanodegree Part 6 - Capstone Stage 1

The Capstone, this is what it has all been leading up to.This is where you're set free to design your own project and utilize your own ideas, albeit always within the boundaries set by the specifications. These boundaries are placed for good reason, though.The rubric is there to make you think hard about every detail of your project and to foresee and anticipate every requirement that could lead to congestion or extraneous effort, protecting you from crying out it's "too late" when deep into the project. They take shape in a generic template which sets them in boilerplate text which you are expected to replace with your own comments in order to demonstrate the ability to communicate your ideas formally.They are grouped by : An app descriptionUI flow mocksKey ConsiderationsA list of required tasks After filling out the document you have to submit it and await feedback on it in order to complete Capstone's first stage.This is done for preventing and mitigating pain…
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Insight.io - Code Intelligence on GitHub

Ever wanted to browse Github code like an IDE? Tired of cloning repos just to examine their code structure? If the answer to either of these questions is yes then you will welcome Insight.io.

Insight.io adds features such as jump to definition, find references, class hierarchy, directory tree and code search to Github browsing.These become available when you install its Chrome or Firefox browser extension and register for a free account at Insight.io.

The plugin goes hand in hand with the Insight.io indexing service. You can see that the plugin is enabled when its icon becomes visible at the top left corner of the web page you are currently looking at when you navigate to a repository that is indexed by the backend service.
If it isn't then you can always request for the repo to be indexed. Indexed sites are distinguishable from the 'insight.io' prefix which gets prepended to their Github urls as in https://insight.io/github.com/lambdalab-mirror/jdk8u-jdk/ .If you try to ac…

Visual Search Adopted by eBay - will it render Google's search obsolete?

Artificial Intelligence is rapidly taking over all aspects of our lives, from calorie counting, to personal assistance and financial advice. Shopping is no exception. Now, with eBay's new powered-by-AI visual search engine, it's even easier as well as more accurate. The traditional way of searching for that favorite, but elusive, product which you somewhere stumbled upon, was through performing text-based keyword lookups. For example, say while checking your Facebook activity, you notice an ad about boots but your attention is instead drawn to the sunglasses that the model is wearing. From their unique shape you infer that they must be Ray-bans. So the next logical step would be to Google something like "Ray-ban sunglasseswith blue lenses". This query will return a number of product models. But which one is the specific one I've been looking for? Is it model RB3025, RB4239, or maybe RB4221?
Of course, the vaguer the query the vaguer the resulting product listing…

3D Face Reconstruction with Neural Networks applied to Art

In yet another AI breakthrough, researchers from the University of Nottingham Computer Vision laboratory, have managed to transform 2D facial images to their 3D counterparts in a most productive and efficient way and have made the project available for the rest of us to enjoy. The best part is that it can even work with Art such as historical portraits and pencil sketches. Scientifically the process of mapping facial pixels to 3D coordinates falls within the realm of 3D face reconstruction and is one of the most difficult problems that Computer Vision and Graphics research is trying to solve.
full article on i-programmer.info

Insider's Guide To Udacity Android Developer Nanodegree Part 5 - Make Your App Material

Having embarked on this account of the Android Developer Nanodegree, designed by Google and delivered through Udacity's platform, in March, we've already covered a lot of skills. This part  tackles mission impossible, turning a Coder into a Designer.

I always aim for functionality first and design second, something clearly evident in my Nanodegree projects submitted thus far which satisfied just the UI essentials but also in my other unrelated-to Android-work, such as Ultimate Extract and Recover, a Win32 application and Smart Device Seeker, a Website about smart devices. So "design second" doesn't pertain just to Android applications but crosses boundaries and I guess that's something prevalent to most backend-oriented developers out there.

This has to change since design plays a big role in what breaks or makes success and, with so much competition in the Android store, producing just a functional application is not enough. This makes sense…

Google's Teachable Machine - What it really signifies

The Teachable Machine is an effort by Google to make Machine Learning and AI accessible to the wider public, without requiring any specialized training, knowledge in Computer Science or coding.

The site https://teachablemachine.withgoogle.com/ is a move that reflects the current trend of the personalization of AI in shifting the algorithms from the Cloud to the user's space, be it their desktop, their phone or other smart device.
That's not the biggest problem though; the real issue is that the models used for training the algorithms under the common supervised learning model, require massive datasets and excessive amounts of CPU power.
So as the situation currently stands, the bulk processing is done on the Cloud by Platform as a Services which offer Machine Learning as plug and play API's which encapsulate the necessary pre-trained  algorithms, with offerings including tone analysis, visual recognition or conversation analysis. Prevalent examples of such Pa…

How Much Gameplay Can You Pack In Just 13K?

Given our expectations of Xbox games, you might consider writing a game within a 13K limit, which is the challenge for the annual js13K competition far too restrictive. Its results are now out and prove that it is possible to produce a game that is fun to play. 

Back in the tape loading days and on platforms the likes of Commodore64 games came in sizes of 4K or less. As proof of concept, here's a list of a few such 4K titles, copied over from Lemon64 's archive:
Alien SidestepBug CrusherDot GobblerClose EncountersDot Gobbler v2GridrunnerLaser CyclesMarios BrewerySpace ActionSpace RicoshayTank WarsHesmon64Retro Ball  Fast forward to now, at a time when Javascript's eating the world by making all sorts of applications or  games available to everyone through the medium of the browser, rendering the need of dedicated platforms and Operating systems obsolete, 13K is sufficient enough to pack both gameplay AND cool graphics due to the advanced browser engines and HTML5.