Skip to main content

AWS Lambda For The Impatient Part

The problem with entering the AWS world for the first time is that it's like entering a labyrinth, a futile attempt of navigating through an endless maze of documentation, policies, endpoints, services, tokens and authentications. The task of having to hook all that up in order to get on with your job is daunting. Here is the help you need for AWS Lambda.

Tthe range of AWS offerings is just immense with so many services and providers to choose from, like EC2, S3, Athena, Kinesis, Lambdas, CloudFront, DynamoDB, API Gateway, and the list goes on.

In this tutorial, however, we're going to take a deep look into the Lambdas and the serverless architecture they support.The beauty of serverless computing isn't that you don't need a server, but you don't need to manage one.Your function lives in its own space on the cloud, capable of being called through multiple entry points, while despite self-contained, still capable of calling other functions or APIs , triggering something akin to a chain reaction:

You can use AWS Lambda to run your code in response to events, such as changes to data in an Amazon S3 bucket or an Amazon DynamoDB table; to run your code in response to HTTP requests using Amazon API Gateway; or invoke your code using API calls made using AWS SDKs. With these capabilities, you can use Lambda to easily build data processing triggers for AWS services like Amazon S3 and Amazon DynamoDB process streaming data stored in Amazon Kinesis, or create your own back end that operates at AWS scale, performance, and security

This of course can't be done in isolation since we also need the help of other APIs and services in order to utilize Lambdas, hence in this tutorial we'll also take a look into calling our Lambda functions through API Gateways and HTTP endpoints by using tools such as Postman, Powershell, AWS CLI and finally Perl's Paws module. We're also going to  fire authenticated requests tied to IAM Roles and managed policies, understand what's going on behind the scenes by going through the CloudWatch logs, as well as write our server and client code, the first one in Nodejs while the latter in Perl.  

full article on i-programmer.info

Comments

Popular posts from this blog

Book Review : How To Create Pragmatic, Lightweight Languages

At last, a guide that makes creating a language with its associated baggage of lexers, parsers and compilers, accessible to mere mortals, rather to a group of a few hardcore eclectics as it stood until now.

The first thing that catches the eye, is the subtitle:

The unix philosophy applied to language design, for GPLs and DSLs"
What is meant by "unix philosophy" ?. It's taking simple, high quality components and combining them together in smart ways to obtain a complex result; the exact approach the book adopts.
I'm getting ahead here, but a first sample of this philosophy becomes apparent at the beginnings of Chapter 5 where the Parser treats and calls the Lexer like  unix's pipes as in lexer|parser. Until the end of the book, this pipeline is going to become larger, like a chain, due to the amount of components that end up interacting together.

The book opens by putting things into perspective in Chapter 1: Motivation: why do you want to build lan…

How Much Gameplay Can You Pack In Just 13K?

Given our expectations of Xbox games, you might consider writing a game within a 13K limit, which is the challenge for the annual js13K competition far too restrictive. Its results are now out and prove that it is possible to produce a game that is fun to play. 

Back in the tape loading days and on platforms the likes of Commodore64 games came in sizes of 4K or less. As proof of concept, here's a list of a few such 4K titles, copied over from Lemon64 's archive:
Alien SidestepBug CrusherDot GobblerClose EncountersDot Gobbler v2GridrunnerLaser CyclesMarios BrewerySpace ActionSpace RicoshayTank WarsHesmon64Retro Ball  Fast forward to now, at a time when Javascript's eating the world by making all sorts of applications or  games available to everyone through the medium of the browser, rendering the need of dedicated platforms and Operating systems obsolete, 13K is sufficient enough to pack both gameplay AND cool graphics due to the advanced browser engines and HTML5.

Hour of Code 2017 Introduces App Lab

t's the time of year when the world-class Hour of Code once more commences; just an hour for introducing coding to the uninitiated, having them complete self guided tutorials. But is a hour sufficient? What can a beginner actually code within this limit? The answer is a bit more complicated than that, so let's find out all about it! Integrated into the larger, worldwide, annual Computer Science Education week, this year taking place December 4-10, Hour of Code's novel mission has always been to get everybody coding, aged from 4 to 104, by providing: "a one-hour introduction to computer science, designed to demystify code, showing that anybody can learn the basics, and broadening participation in the field of computer science". But first of all, why this obsession with Computer Science, in particular in getting  kids as young as 4 to learn to code? The answer is simple. Nowadays code is everywhere around us, from desktop computers to mobile phones and, thanks to w…