After more than two years, the long-awaited release of this open source library is finally here, and with a lot to offer. Per the the project's official definition , LWJGL is: a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan) , audio (OpenAL) and parallel computing (OpenCL) applications. The part to note in this definition is that LWJGL provides access to native APIs through Java. That it is a wrapper over the APIs doesn't mean that you should not be familiar with the semantics of the underlying API. Hence to get the most out of LWJGL a good understanding of the native APIs is essential too. full article on i-programmer: https://www.i-programmer.info/news/80-java/15041-lwjgl-the-lightweight-java-game-library-version-33-released.html
A dairy of my work.Just links to the full artices on i-programmer.info